Posts Tagged ‘game development’
Well. So according to “the plan” By now I should have had 28 sheep wrapped and packed.
Turns out it’s more like 4, well.. not like… it’s exactly 4.
On the other hand, though, I do have 20 sheep drawn, inked and scanned ready to paint, and that’s good. That was all last week but I’d qualify that as keeping up on the schedule.
So this week just didn’t lead to any real work getting done. Worked on some freelance stuff and started messing about with what will be the marketing site for Mutant Sheep Eat the Earth! Which I’ve the photoshop files all ready to go on. And ninjababy has been taking up all the time that’s more or less left over at the end of a work day.
So, I’m not gonna fret. Just buckle down and give it another go. And I’m gonna be a better blogger and actually post on a semi-regular basis, there’s actually a series of game related things I’ve been meaning to get put down.
For now.. It’s time to crawl into bed and plan to assault next week with renewed vigor.
Just tooting my own horn. I just passed the 50% mark on the art asset creation for the sheep decks.
Just 62 more cards to finalize..
Here’s where things stand as of now:
Drawn 78 remaining 47 total cards: 125Painted 63 remaining 62 ready to paint 15Placed 63 remaining 62 ready to place 0Tested 1 remaining 124 Known Rev 3 remaining 122 Proof 0 remaining 125 Done 0 remaining 125
So with the acquisition of a planned fun little markting site for Mutant Sheep, the game has undergone a Minor Title change. It’s now:
Mutant Sheep Eat the Earth!
[read that in a booming movie trailer voice]
So with the arrival of the new scanner and spring mental cobweb cleaning done, it’s time to get down to brass tacks.
The big things to get done:
- Art – lots of art still to do
- Trademark/copyright the game name/title
- File actual paperwork for Swiftthought Games n stuff
- Playtest the new version of the rules and card changes.
- Create Marketing site mentioned above.
- Make tutorial videos that explain the rules for above mentioned website.
Yeah so that’s a decent chunk of work.. Ok I’m gonna go watch SG-1 and draw 5 sheep before bedtime.
Digital Spring Cleaning
Well it was about time for an update around here, a bit of spring cleaning you might say. It was a bunch of fun.. especially trying to get Comicpress to integrate without going insane.. Still have to have to fix the navigation on the posts and subpage.. but it’s functional for now and I’m happy with the new look.
I got the basic layout and tweaks done and found some new widget plugins that will make things a bit easier to manage. After I did a bit of housecleaning that is.. A bunch of old templates, junk files etc etc got wiped and some leftover images got resized.
Next up is www.wenderflonia.com getting a facelift and some tweaks and then both sites are going to get some core content cleaned up and moved about.
But for now, it’s back to baby training, working on the template project and maybe even enjoying the weekend a bit.
State of the Sheep
So after a couple days of taking a look at all the assets I feel like I’ve got a good grasp of where things stand in Mutant Sheep Eat the Planet!
In Short..
Cards Drawn 75 remaining 50 total cards: 125
Painted 62,remaining 63 ready to paint 13
Placed 60 remaining 65 ready to place into deck 2 (this is a short and easy step but it’s important which is why I track it)
So that’s not so bad. Only 50 illustrations left and then 63 color jobs. Granted the biggest hurdle is that I no longer have a scanner and the whole ‘transition to an all digital pipeline’ just doesn’t seem to be happening. So I bought a scanner and it’ll be here in a couple days.
In the meanwhile I’ve started revising some basic rules, and updating the text on the cards so as to get mystelf start thinking about the rules etc and balance. Hopefully I can make edits to the cards while watching baby Jude perform his nightly antics.. So a new round of playtesting will be in the immediate/near future.
Then there’s a couple other steps for the cards, proofreading, final alignment, etc but those are what I’ll make friends n Family do
Other Projects that Eat Time
Irismel.com
Ok so this is currently a formative tech demo. But the thought of a multiplayer online web based rougelike with a live DM has been percolating around in the back of my mind forever. So when I needed to figure out jQueryUI standards I whipped together the beginning’s of a web based map editor. The downside..It more or less kills IE.. something about absolute positioning 5,000 32×32 divs makes it crawl. But I’ve got some ideas to improve performance drastically. Oh and what’s already up at Irismel.com is my first level editor for Blood Soaked Deadly Dungeons of Doom! But Irismel is a project that’s growing out of research projects not a driver for research, which is why I’m looking to use CakePHP for the foundation, because it’s something I want to learn.
Template Driven Microsites
The project that’s primarily eating away from SheepTime(tm) is an easy to edit microsite development tool. That’s all I’m saying for now.. but it’s pretty cool and easy to use and has the potential to actually ‘Earn Real Money’.
Freelance Work
Yup just a trickle at the moment, but at least one item in the immediate future.
Misc Gaming News
So the Christmas Deluge has come and gone and it was good.
The highlight was clearly Dragon Age, easily the best game of last year.
Currently playing Mass Effect 2.. and it’s absolutely spectacular, also playing some Sins of a Solar Empire : Diplomacy for the strategy fix.. and it’s good and a handful of tiny Indie & Casual games that are just lots of fun (Trine, AI War, Soliumn Infernum, Boowork Adv 2 etc.)
The top 3 acquisitions that I’d like to make that just came out in the Spring Bonanza are: Bad Company 2.. Multiplayer shootem fun, Final Fantasy XIII for the jRPG fix and Settlers 7 for the build a world fix.. except it’s covered in UBI’s super evil DRM so it’s getting a pass until they come to their senses. But really I’ll probably just go and play more Arma2 and Witcher and Empire: Total War.
