Posts Tagged ‘crazy pet projects’
So here we are once again. Another couple of weeks gone and the list of things I’d hoped to get to and deadlines for my pet projects are but fading memories.
Remember that ‘SUPER PRODUCTIVE MEGA AWESOME WEEK?!!” a couple weeks ago?
Well it turned into 2 days of productive (freelance work and 6 sheep done, not bad) 1 day of errands and chores, a day of packing an dinner with the parentals for doggie sitting and then I was off to see GFW, Parkzilla and Baby J at the other grandparent’s for the weekend. So yeah.. not so productive.
However, let’s not dwell since it was an awesome relaxing de-wired weekend and thus worth it.

Wenderflonia.com Business Card
So since then.. Freelance stuff picked up speed and culminated in a long work full weekend this weekend, but I’m almost caught up
But (and this is the exciting bits!) I’ve fallen in love with Oil Paints (the water soluble oils, for the ease of cleanup and fumes) So below are some pic of the second piece in progress, and I have plans to do a collaborative piece with GFW, which should be interesting.
So the theory is, I want to be working on around 3 pieces at a time,
One in polishing phase:
One in the ‘ugly’ mid stage:
and one at the beginning roughing, concept stage.
[No pics yet]
And here’s some pics for posterity’s sake.
Well. So according to “the plan” By now I should have had 28 sheep wrapped and packed.
Turns out it’s more like 4, well.. not like… it’s exactly 4.
On the other hand, though, I do have 20 sheep drawn, inked and scanned ready to paint, and that’s good. That was all last week but I’d qualify that as keeping up on the schedule.
So this week just didn’t lead to any real work getting done. Worked on some freelance stuff and started messing about with what will be the marketing site for Mutant Sheep Eat the Earth! Which I’ve the photoshop files all ready to go on. And ninjababy has been taking up all the time that’s more or less left over at the end of a work day.
So, I’m not gonna fret. Just buckle down and give it another go. And I’m gonna be a better blogger and actually post on a semi-regular basis, there’s actually a series of game related things I’ve been meaning to get put down.
For now.. It’s time to crawl into bed and plan to assault next week with renewed vigor.
State of the Sheep
So after a couple days of taking a look at all the assets I feel like I’ve got a good grasp of where things stand in Mutant Sheep Eat the Planet!
In Short..
Cards Drawn 75 remaining 50 total cards: 125
Painted 62,remaining 63 ready to paint 13
Placed 60 remaining 65 ready to place into deck 2 (this is a short and easy step but it’s important which is why I track it)
So that’s not so bad. Only 50 illustrations left and then 63 color jobs. Granted the biggest hurdle is that I no longer have a scanner and the whole ‘transition to an all digital pipeline’ just doesn’t seem to be happening. So I bought a scanner and it’ll be here in a couple days.
In the meanwhile I’ve started revising some basic rules, and updating the text on the cards so as to get mystelf start thinking about the rules etc and balance. Hopefully I can make edits to the cards while watching baby Jude perform his nightly antics.. So a new round of playtesting will be in the immediate/near future.
Then there’s a couple other steps for the cards, proofreading, final alignment, etc but those are what I’ll make friends n Family do
Other Projects that Eat Time
Irismel.com
Ok so this is currently a formative tech demo. But the thought of a multiplayer online web based rougelike with a live DM has been percolating around in the back of my mind forever. So when I needed to figure out jQueryUI standards I whipped together the beginning’s of a web based map editor. The downside..It more or less kills IE.. something about absolute positioning 5,000 32×32 divs makes it crawl. But I’ve got some ideas to improve performance drastically. Oh and what’s already up at Irismel.com is my first level editor for Blood Soaked Deadly Dungeons of Doom! But Irismel is a project that’s growing out of research projects not a driver for research, which is why I’m looking to use CakePHP for the foundation, because it’s something I want to learn.
Template Driven Microsites
The project that’s primarily eating away from SheepTime(tm) is an easy to edit microsite development tool. That’s all I’m saying for now.. but it’s pretty cool and easy to use and has the potential to actually ‘Earn Real Money’.
Freelance Work
Yup just a trickle at the moment, but at least one item in the immediate future.
Misc Gaming News
So the Christmas Deluge has come and gone and it was good.
The highlight was clearly Dragon Age, easily the best game of last year.
Currently playing Mass Effect 2.. and it’s absolutely spectacular, also playing some Sins of a Solar Empire : Diplomacy for the strategy fix.. and it’s good and a handful of tiny Indie & Casual games that are just lots of fun (Trine, AI War, Soliumn Infernum, Boowork Adv 2 etc.)
The top 3 acquisitions that I’d like to make that just came out in the Spring Bonanza are: Bad Company 2.. Multiplayer shootem fun, Final Fantasy XIII for the jRPG fix and Settlers 7 for the build a world fix.. except it’s covered in UBI’s super evil DRM so it’s getting a pass until they come to their senses. But really I’ll probably just go and play more Arma2 and Witcher and Empire: Total War.
So now that Jude
has come into our lives things are slowly settling into a routine (granted it’s one with less sleep than we’d like, but it’s a start). That means there is starting to be some periods of non super stressful time where freelance work and pet projects can once again start to flourish.
On the freelance side of things, things are picking up nicely with more design work for KELL
And the Big paintings were a big success and look beautiful on Jude’s wall.
So that leaves the much neglected games projects, and the sheep are getting hungry.
So starting tomorrow it’s time to take a good hard look at where things stand and what still needs to be done. I have a sneaky suspicion that it will involve spreadsheets and maybe even some project planning stuff.. YAY! And more playtesting. I have an XML based card shuffler program I whipped up to teach myself Python that will let me run a couple hundred pulls of the decks and see how things work mathmaticlly so I can see if I can find some solution to the whole endgame issue where players don’t have enough clout to affect the outcome.
Lots to do, and it promises to be exciting. Oh and I’ll be blogging more, and possibly adding some more game industry ramblings / reviews n commentary.
Latest News
So here we are, another year is already on the way and it’s time to get busy.
As of today baby Jude is ~45days out and counting, lots of house prep is being done and more still to do. Excitement is high and nesting mode is in full swing. The home office has been moved into the game room and the new space works well and the start of a dedicated baby room is in progress. Super Awesome GFW has got her etsy store up and running, and a whole kitchen studio full of paint and canvas. 90% of all pictures on the walls in the house are now original art, and man is that nice.
Christmas came and went in a blur of cookies, candy, family and food. When it was all said and done my very own muppet Whatnot was here to stay. He’s pictured above, and it’s very very cool. I have plans for him. Big plans. But first I’m gonna need a couple mutant sheep puppets.
Speaking of Mutant Sheep.. With the death of my POS Kodak all in one printer I no longer have a scanner. So I’m having to switch to an all digital pipeline.. which may be faster once I get rolling on it.. but it does mean that I can’t doodle out the roughs at work and then take em home and ink em. Other than that, it’s back to grindstone and get em finished asap! Progress on it has been pretty abysmal lately and I’m not exactly thrilled with that, not sure what the mental block/holdup is but it’s time to work through it.
That is, just as soon as I wrap up a bit more paying design / web work. The freelance developer & designer side of things is really picking up lately and I hope to keep it rolling throughout the year. So naturally that stuff comes first, before Sheep.
Gaming
The holidays were full of super end of year sales, the most impressive was probably the insane Steam sale, lots of awesomeness was picked up at a pittance. So here’s a list of the gaming highlights.
- Dragon Age: Traditional fantasy RPG, polished like nothing else.
- Kings Bounty: Insane Fantasy turn based combat with a happy disregard for tradition.
- Mirrors Edge: First person runner. Not sure why this wasn’t a bigger hit.
- Garrys Mod: A multiplayer physics based playgound, had a lot of fun building airships with kiddo an just doing strange stuff.
- Left for Dead 2: Better than the first one, more zombies, more guns, for when you just want to shoot.
- Machinarium: A beautiful hand drawn adventure game with so much character its hard to believe.
- STALKER – Clear Sky: Post Chernobyl fps world to explore full of mutants and more.
And in board games:
We have played the first game of Pandemic. A co-op board game where you have to work together to save the world from 4 diseases, HIGHLY recommended. And I have a copy of Arkahm Horror sitting on my desk waiting to have a day dedicated to it.








