Ok missed a few updates like updates 24-32.. they’re there, just not gotten around to posting them However on sketch 32 this little guy popped out. and then I decided he needed a chance to get a world to live in. And by 37 it was looking like this: Then pulled in some rough textures and and blocked things in a bit more. By update 40 the trees were looking flat and the overall color was beginning … MORE
So the next homework assignment in the Magic Box is 3 point perspective and basic environment drawing. Start off with a sketch. And then go back and really nail down the perspective. Which I’m in the process of doing … Still have a long way to go.
I think this is going to be it! Gonna sleep on it but I think this is where this journey ends for this piece. At least for tonight. Barring any last changes I’m looking to get this to a printer this week. And here’s some details of some of my favorite parts of the painting. The little path into the forest The little church and houses on the hill The turtle.. shell and belt buckle just … MORE
okokok.. end of summer and life gets a litte crazy so it’s taken a long time to get this far. I know I overdid it, but there’s not a whole lot of structure to work off of in the original. So I had to pull in a bunch of other references to get something resembling a Victorian dress out of it.
Ok a couple weeks of quiet, but not unproductive. So Month 2 of the awesome yet super challenging Magic Box digital painting course unlocked and the next step is to work on brush skills and economy of brush strokes. So pushing onward, I’ve started rendering out the Lady Gazelle color comp. And here’s where I’m at. And here’s the final color comp from month 1, all lasso tool and gradients. And the original Master’s painting Man was this … MORE
So while it’s only 2 new tasks complete, there’s 2 more that are 80% there and others are planned out. Here’s a recap of new stuff: PCs and monsters now shoot and damage each other with functioning ranged combat! PCs can die! Monsters can die! Monster spawner behavior is 90% there PC equip-able items / attacks are close to being there. New portraits are almost done.. then we’ll have 3 different PCs Project title finally announced: Project has it’s own Website http://www.irismel.com (granted for … MORE
Ok, needed a bit of a fresh mental break from typing and numbers for a day or two so I started the beginning of the large pile of character protraits that I’ll need to make (somewhere between 10 – 50) That’s the joy of doing things as an indie developer.. I can put on whatever hat I want to today. Granted at some point I’ll have to put on the businessperson hat and then it’ll not be so much … MORE
Well, some development progress. The in-game map now reflects a proper mow branching randomly generated maze based on Prim’s Algorithm, the trickiest bit was adapting it to do without proper arrays Toquescript is a bit funny about that. After that, I created a basic start for a tileset etc etc and got it rendering properly in the engine. Tonight I got the tilesets to properly interpret the door and trigger tiles and render the proper animated tiles for them (after … MORE