Posts Tagged ‘photoshop’
So while it’s only 2 new tasks complete, there’s 2 more that are 80% there and others are planned out.
Here’s a recap of new stuff:
- PCs and monsters now shoot and damage each other with functioning ranged combat!
- PCs can die!
- Monsters can die!
- Monster spawner behavior is 90% there
- PC equip-able items / attacks are close to being there.
- New portraits are almost done.. then we’ll have 3 different PCs
- Project title finally announced:
- Project has it’s own Website http://www.irismel.com (granted for now it’s just an import of this swiftthought.com RSS feed.
- Irismel is listed over at http://www.indiedb.com/games/irismel-the-silverlake-chronicle
- Swiftthought etc has proper Desura / indieDb accounts made for eventual alpha release.
And Here’s a new Screenshot showing some of the things that you can see:
Ok, needed a bit of a fresh mental break from typing and numbers for a day or two so I started the beginning of the large pile of character protraits that I’ll need to make (somewhere between 10 – 50) That’s the joy of doing things as an indie developer.. I can put on whatever hat I want to today. Granted at some point I’ll have to put on the businessperson hat and then it’ll not be so much of a joy.. and when time comes to put on that 400lb steel and barbed wire hat labelled accounting I’m sure it will be no fun at all. But today… today I’m wearing a paint spattered cartoony beret.
Oh and I also got a large chunk of the UI implemented.
Looks a lot like yesterday’s post? Well it should.. except this one works and lets you scroll the map etc etc.
Whew, so It’s been a while since I released alpha 2… Soo much has changed and been improved. Here’s a brief changelog of stuff I can remember off the top of my head.
- New main menu and faster startup times.
- Lots more assets to load at startup so it’s actually doing stuff while you have to look at the pictures.
- New map. A huge dungeon assembled off arenas from the web map generator.
- Rooms seal upon entry and then depending on how deep you are get harder and harder.
- Sounds! ok just some basic sounds but man does it make a difference.
- New look for gameplay areas and tiles.

Lots of hooks are ready for easy insertion of new enemies, powerups, and the special items that will be included in the store you can visit between levels (soon).
Overall I’m incredibly pleased with the amount of progress. I’m mostly excited about having reached a point where I can do so many thing (new graphics, monsters, quests… the mind boggles!!!)
For now, I’m just gonna play a bit.
As always you can download it here(~12mb), and as always use it at your own risk, I make no claims that it won’t terrorize your cat, melt your eyeballs, or do any other unpredictable things.. But it seems to be working just fine for me.
[edit] changed out some sounds for better samples of what I intend for the end product. [/edit]



