Posts Tagged ‘fun’

The Must do’s got done.

Several of the ‘Wants’ got done.

However Mac support looks impossible.

However, at this time I’m proud to announce It’s live!!!


http://www.enchantingcadence.com

10 levels. Java applet w/ facebook integration.

It’s been on helluva learning experience.  Will digest a few things for a bit and have a postmortem up before too long.

Will update with a link for voting once voting begins next week.

 

In an attempt to keep updating this on a more regular basis here’s the first of (hopefully) many Screenshot Saturday.

a screenshot of the almost complete level editorThis is a screenshot of the irisEdit map editor on my dev box.  At this point it’s 90% complete.  There’s a glitch in the saving/reloading that needs tweaking but other than that it’s ready to start building levels in.   At which point I’ll move to the live databse over at editor.irismel.com

Unfortunately this week was full of all sorts of fun freelance stuff and prep for the baby’s 1st birthday party (in roughly 11 hrs from now)  so I didn’t get the editor wrapped up.. but hopefully I can get it knocked out Sunday if I’m lucky.  Next week promises to be full of more and maybe even some new paying client work, which of course takes precedence over BSDDoD! progress.

What I’m Playing:

  • http://insideastarfilledsky.net/ A recursive, larger than the Galaxy  shooter.  From the guy who made Sleep is Death (more coverage of that over on RPS) which was a lot of fun to play with P.
  • Bejeweled 3... because it’s like sparkly snappy happy crack…. especially some of the new gamemodes.
  • X3 Terran Conflict – the last, best, biggest, entry in the X series of intergalactic space trader conquer the galaxy games (available on steam)
  • But with a new Minecraft patch hitting tuesday… all bets are off for the next week.

So what do you do if you have an unexpected 3 days of vacation.  Well if you’re like me you get a chance to dig into some new fun tech and wind up making a new version of the tile editor to support your game.   As I mentioned in the last post, I’m in the process of moving to a front face Isometic camera for BSDDoD! (like the original zelda).   Which is going to necessitate a new tile editor to do all the hard work.

The old editor is still online at http://irismel.com/tileEditor/ and functioning in it’s primitive state.  However the new editor, is slowly coming online at http://editor.irismel.com with the real magic happening on the editor pages ( http://editor.irismel.com/maps/editMapTiles/12 )  There’s still a bunch of fun stuff to do, like detecting and placing the  front facing tiles and being able to place and edit objects, not to mention being able to export this and get it into the primary game engine files.    But, overall, this has been an excellent week’s worth of progress.  Cake PHP is proving to be a fast and flexible framwork to be able to create complex data driven applications.  I really hope to get many more chances to dig into it and do fun web-app stuff..

The new editor does everything that BSDDoD! needs and then some, in fact it’s pretty close to being a whole generic level editor for all sorts of tile based games… but one step at a time eh?    I have a short list of to-do items left for the editor and then I can pop back into the main TGB code and start to implement the new map style (should be simple since the editor will generate complete maps) and start updating the player, adding new creatures, and adding the equipment shop…

What I’m Playing:

Revenge of the Titans: This is an addictive, just incredible take on the tower defense genre, and the latest version just simply does so many things right.

Space Chem: This is probably the puzzle game of the decade.  Build chemical compounds with an assortment of commands given to waldos… oh hell I can’t describe it.. just go get the damn thing or read Rock Paper Shotgun’s coverage...

X3: Terran Conflict :  the last entry into the X3 universe by EgoSoft.  It’s got a steep learning curve but leads right into the heart of one of the best space trading/combat/strategy games of the last 15 years.

Follow us on Facebook
  • Archives