Posts Tagged ‘painting’
Ok, needed a bit of a fresh mental break from typing and numbers for a day or two so I started the beginning of the large pile of character protraits that I’ll need to make (somewhere between 10 – 50) That’s the joy of doing things as an indie developer.. I can put on whatever hat I want to today. Granted at some point I’ll have to put on the businessperson hat and then it’ll not be so much of a joy.. and when time comes to put on that 400lb steel and barbed wire hat labelled accounting I’m sure it will be no fun at all. But today… today I’m wearing a paint spattered cartoony beret.
Oh and I also got a large chunk of the UI implemented.
Looks a lot like yesterday’s post? Well it should.. except this one works and lets you scroll the map etc etc.
Wooosh… that’s the sound of another gale force great idea blowing around.
Yup, they’re pretty much everywhere at this time of year. Annoying, persistent, unformed, and generally really exciting!
The thing is, they’re always much more exciting and enticing than what you’re doing ‘now’. Especially if what you’re doing now is rewriting something you’ve done before, in a new engine. In the last 3 weeks I must have changed my mental description of what I’m working on half a dozen times. Each new project, idea, or whim is a terrible distraction that’s so much fun to just dive into.
Because for me the best part is the initial rush of putting ideas and framework into place and start various parts gestating. So when I haev nothing but a couple months of grunt work (asset managers, re-inputing pathfinding algorithems, importing graphics, dealing with text input etc) it is so easy to want to start over and tackle an enticing problem and find out how various systems would interact.
Hell, at this point I’ve practically convinced myself to ditch BSDDoD! and hop into making ‘Irismel’ – the fantasy village simulator instead. I’ve even started making some basic tiles and mock screenshots.
That’s gotta stop.
It’s time to get excited about BSDDoD! again. So I’m laying off the big coding for a bit and painting some assets, concept art and visually interesting things.
The upside is that I’ll have things to show before too long and I can get the show back on track.
I am, however, thinking of changing the title from Blood Soaked Deadly Dungeons of Doom! to something more palatable and url worthy.
Unplanned Diversions
So as I’ve mentioned before I’ve been playing / testing the Elemental Beta, which has since been launched er.. well… poorly… Apparently There was a bit of developer tunnel vision and it turns out the release version was kinda… well.. unfinished.. However Stardock has a history of supporting their releases magnificently.. and if the newly released 1.08 patch is any indication Elemental is quickly on its way to being worth it’s weight in gold.
So Funnily enough, this plus a couple other factors all gelled together and I’ve unexpectedly / inadvertently managed to start a new project.
First the elemental launch got me thinking a lot about about the old classic Master of Magic(now available at GoG) and Age of Wonders (also at GoG and Impulse) and how hard it would be to make a classic fantasy TBS with modern tools.
Second, I’ve been coming to grips with building real web apps with CakePhp and getting used to working with the whole MCV concept.
And, perhaps, most significantly, I’ve messed with fun tool-set jQuery overlays and dungeon creation tools via web browsers in the past and while updating all my domains I found that I had registered fantasywarsonline.com a long time ago and simply never gotten around to messing with it. So I spent some time re-discovering things I’d made a long time ago.
So one evening later, in the breaks between putting teething baby to sleep, I’ve managed to get a good start on a random map creator, and some basic database modeling laid out.
I’ve got a few freelance projects to work on this weekend and a painting to finish, but hopefully I’ll be able to define some Fun Milestones to knock out so hopefully this can be a fun multiplayer web based TBS.
Analog diversion update
The Sketches for all 4 element paintings are done.
And the Fire Element Painting is getting closer to being done. I hope to wrap it up in the next few days (baby willing)
That’s it for now. I know I haven’t gotten to the Amnesia or Reccetear games post, I just haven’t played anything in the last couple days to get screenshots from them, however they’re Both Excellent and you should buy them.
Amnesia is probably the scariesy 8-10hrs you’ll play this year, and Reccetear is an addictive, cute and surprisingly huge rpg where you play the town’s item shop owner!
[edit] clearly this was written late late at night and makes little sense in parts… updated for coherence.


