Posts Tagged ‘painting’
So here we are once again. Another couple of weeks gone and the list of things I’d hoped to get to and deadlines for my pet projects are but fading memories.
Remember that ‘SUPER PRODUCTIVE MEGA AWESOME WEEK?!!” a couple weeks ago?
Well it turned into 2 days of productive (freelance work and 6 sheep done, not bad) 1 day of errands and chores, a day of packing an dinner with the parentals for doggie sitting and then I was off to see GFW, Parkzilla and Baby J at the other grandparent’s for the weekend. So yeah.. not so productive.
However, let’s not dwell since it was an awesome relaxing de-wired weekend and thus worth it.

Wenderflonia.com Business Card
So since then.. Freelance stuff picked up speed and culminated in a long work full weekend this weekend, but I’m almost caught up
But (and this is the exciting bits!) I’ve fallen in love with Oil Paints (the water soluble oils, for the ease of cleanup and fumes) So below are some pic of the second piece in progress, and I have plans to do a collaborative piece with GFW, which should be interesting.
So the theory is, I want to be working on around 3 pieces at a time,
One in polishing phase:
One in the ‘ugly’ mid stage:
and one at the beginning roughing, concept stage.
[No pics yet]
And here’s some pics for posterity’s sake.
Ok, been a bit hectic and I’ve been a bad blogger.
I feel I can blame it on the impending arrival of offspring and get on with it.
Couple paintings are done and there’s now a nice angel and demon in 24×24″ panels in the front hall. You know.. to scare people away from the good art that covers the rest of the house.
So the current plans (subject to revision but hey I feel better when I can pretend life’s going according to some sort of plan) is to prep the baby room and get the 2 paintings finished in time for baby Jude to arrive. Then it’s baby time and squeezing in the last touches on Mutant Sheep Eat The Planet! and get that finished out by Summer in addition to getting some more freelance work and getting Wenderflonia all set up and ready to take over the art world.
Wow time sure does fly, and whoa am I so totally not going to make the Oct 31 deadline! Which more or less means that November and December are going to be choked with Holidays and Family.
And it turns out there’s a little baby boy inbound, eta Feb 25(ish) (holy crap!)
So that has got to be more or less the last deadline, beacause somehow I don’t think there’s gonna be much free time after that for a while.
So, you might ask, what the hell have you been doing for the last 18 days. Well, Mutant Sheep progress has been slow… much slower than I wanted but I seriously needed a break. More After the Break, Pictures too! Read the rest of this entry »
Time for a little progress update, eh?
Ok so some more sheep have been done but it’s time to assess the situation and get a firm grasp of where exactly I stand. But first a picture of the prototype tuckbox that the game will be shipping with (some assembly required)
Why Include something as silly as a tuckbox, when it will surely impact the bottom line One might ask. Well the answer is simple, with the last couple playtests it’s become obvious that the system of green tokens to track the value of the current place is massively cumbersome. So I decided to put in a little track sheet that you can just put a couple counters on to track the value of the current place as it is eaten. And the price difference between a 4×4 board and a board big enough to have a tuckbox to be cut out is negligible. So the tuck box is almost free.
But anyway… back to the current state of the game development process. So it turns out that 85% of the time it’s taking is art. That’s right. It’s taking much much longer to draw silly sheep than it is to creating the game and the cards and exporting them and uploading them and writing / editing the rules etc. etc.
Crazy eh?
As of RIGHT NOW, I have Drawn and Painted 60 of 125 sheep. Of those 50 have been placed into their final art location in the inDesign files that are the decks.
I have 65 sheep left to Draw, ink, and paint. A happy estimate would be that if I totally buckle down I can probably do a sheep every 2 hours, maybe a bit more. So let’s call it 90 min. So that’s just a hair short of 100hrs of ART work left to do. Not too terribly bad.
Other than that I probably have 6 hours of editing and tweaking on the cards’ text to make sure they’re clear and are easier to understand.
Then toss in the other little things like re-writing the rules and finalizing the web and packaging art, realistically it’s probably closer to 120 hrs of work.
That’s some really long weekends in my immediate future if I’m to hit my goal of having it launched by my birthday.
Time to buckle up, it’s gonna be one helluva ride to see if I can do this.
So it only took a little under 7 months, this weekend I finally wrapped up the behemoth that’s been hanging in the kitchen since January. The biggest change was wiping out the sun, which I spent so much time into getting perfect the first time around. However it just wasn’t working. Once the sun got off the canvas the remainder just fell into place.
While it was fun for the most part, I’m seriously gonna think twice before starting another canvas of that size. It just takes so long and so much effort you wind up just tired of it before you’re halfway, and then once part comes out brilliant, just as imagined, everything else seems sub-par. Thank god it wasn’t in oils though, or I’d just be starting the glazes.
Next up, a commissioned (I barter for exotic liquor) series of cute jungle animals for a cute little niece. Lions, gazelles, giraffes and a penguin(?) oh My!








