Ok after a little breather It’s time to get back to working on things that are fun. Finishing a painting is both exhilarating and exhausting and I find myself having to take a couple days and recoup my creative energy or I’ll find the need to go back and fix, and tweak and tweak irrisistable. But taking a bit of time away lets me just be proud of what I’ve done and let it be. After a couple days I … MORE
Ok missed a few updates like updates 24-32.. they’re there, just not gotten around to posting them However on sketch 32 this little guy popped out. and then I decided he needed a chance to get a world to live in. And by 37 it was looking like this: Then pulled in some rough textures and and blocked things in a bit more. By update 40 the trees were looking flat and the overall color was beginning … MORE
So the next homework assignment in the Magic Box is 3 point perspective and basic environment drawing. Start off with a sketch. And then go back and really nail down the perspective. Which I’m in the process of doing … Still have a long way to go.
I think this is going to be it! Gonna sleep on it but I think this is where this journey ends for this piece. At least for tonight. Barring any last changes I’m looking to get this to a printer this week. And here’s some details of some of my favorite parts of the painting. The little path into the forest The little church and houses on the hill The turtle.. shell and belt buckle just … MORE
Getting really close to getting this beast under control. Need one more pass on the mid ground trees and then maybe some more balance adjustments but I’ve stared at this for over a month now and it’s almost time to get it sent off to the presses.
Ok a couple weeks of quiet, but not unproductive. So Month 2 of the awesome yet super challenging Magic Box digital painting course unlocked and the next step is to work on brush skills and economy of brush strokes. So pushing onward, I’ve started rendering out the Lady Gazelle color comp. And here’s where I’m at. And here’s the final color comp from month 1, all lasso tool and gradients. And the original Master’s painting Man was this … MORE
More progress on moving along to the color comps portion of the month 1 homework. Next week is looking like not much painting time so I’m going to crunch the rest of this week and see if I can get these guys done.
Turns out… painting is hard.
UI! That’s right, with a little love I managed to get an in-game UI working for the basic play button (shop does nothing yet) I also got the fundamentals of the in-app options set up and much more, but it’s not really anything that you can see.. After that, I went back and did a minor re-factoring of some of the War Mages will have a few more changes being made this weekend for the beginning of the challenge/training levels. I … MORE
It’s been a short week and it’s been pure struggle. But the art style is slowly starting to gel. flat and simple painterly. Anyway.. too many things to do and not enough time to do them.
Ok, needed a bit of a fresh mental break from typing and numbers for a day or two so I started the beginning of the large pile of character protraits that I’ll need to make (somewhere between 10 – 50) That’s the joy of doing things as an indie developer.. I can put on whatever hat I want to today. Granted at some point I’ll have to put on the businessperson hat and then it’ll not be so much … MORE
Wooosh… that’s the sound of another gale force great idea blowing around. Yup, they’re pretty much everywhere at this time of year. Annoying, persistent, unformed, and generally really exciting! The thing is, they’re always much more exciting and enticing than what you’re doing ‘now’. Especially if what you’re doing now is rewriting something you’ve done before, in a new engine. In the last 3 weeks I must have changed my mental description of what I’m working on half a dozen … MORE
Time for a little progress update, eh? Ok so some more sheep have been done but it’s time to assess the situation and get a firm grasp of where exactly I stand. But first a picture of the prototype tuckbox that the game will be shipping with (some assembly required) Why Include something as silly as a tuckbox, when it will surely impact the bottom line One might ask. Well the answer is simple, with the last couple playtests it’s … MORE