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UI and update

UI! That’s right, with a little love I managed to get an in-game UI working for the basic play button (shop does nothing yet)  I also got the fundamentals of the in-app options set up and much more, but it’s not really anything that you can see..

DragonCrash-Screen-Sept14-UI

After that, I went back and did a minor re-factoring of some of the War Mages  will have a few more changes being made this weekend for the beginning of the challenge/training levels.  I hope to have that ready for publishing next week.

And finally, it’s been too long but it was beyond time to just play in photoshop for a bit.  Granted it suffers from not having a reference and I really should re-work some parts, I’m pleased overall.

Photoshop scribble-sept-d4

That’s it for this week’s update.

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Code design Development General Post

Bits N Bobbins

Short post on progress things.  Things have just been lots of grunt work and non pretty things.

Will have things to show real soon.

Honest.

  • basic player object ..er.. exists and rotates properly.. mostly.  need to knock out some better test sprites and stuff to be able to make things actually ‘work’ together, but the fundamental concept of 8 direction independently moving head, torso, arms, lowerbody seems to work and will look pretty cool.
  • monster entities can be spawned and basically kept track of.. no AI or whatnot but still it’s a start.
  • Implemented basic box2d physics for player and monsters. this will have all sorts of fun payoff later I hope. Force waves, shapnel etc 🙂
  • Got the macro tiles wired for a* pathfinding.
  • Got the World generating a Maze and then replacing it with matching macrotiles that randomly match the exits of the cell.
  • started on map rendering
  • camera instance screen objects so I can have a smooth moving controllable camera that chases the player.
See.. lots of neat stuff… however nothing that you can actually look at other than a bunch of  diagnostic log output.
Performance wise it seems to be running at ~240 fps on the low end test machine and ~somewhere over 3,000 fps on the new machine.
So I might need to add in a ‘laptop’ mode which disables the whiz bang pretty stuff I hope to get put in.
and damnit .. http://www.garagegames.com/products/torque-3d the introductory price will be ending soon.
So I’ve got to grab that soon.