Posts Tagged ‘Torque Game Builder’

Ok, needed a bit of a fresh mental break from typing and numbers for a day or two so I started the beginning of the large pile of character protraits that I’ll need to make (somewhere between 10 – 50)   That’s the joy of doing things as an indie developer.. I can put on whatever hat I want to today.  Granted at some point I’ll have to put on the businessperson hat and then it’ll not be so much of a joy.. and when time comes to put on that 400lb steel and barbed wire hat labelled accounting I’m sure it will be no fun at all.  But today… today I’m wearing a paint spattered cartoony beret.

Oh and I also got a large chunk of the UI implemented.

Looks a lot like yesterday’s post?  Well it should.. except this one works and lets you scroll the map etc etc.

 

Whoa.. after what feels like an absolutely morale crushing infernal heat wave that has more or less sapped all willpower for the last several months… it’s time to get the show back on the road.

Here’s a peak at what’s been worked on.  More details as soon as I get more gameplay things put in.  And after a break to Javaland  it’s back to good ol TGB.  The upside is that things make so much more sense now.   Many more thoughts on the matter later on.

Managed to get the web editor exporting tileframe data nicely, and with a few modifications was able to get TGB to import the new map data and render the maps in the existing tilemaps.  :-) yaay.

New tilemaps in Game Engine.

Now if I can only find out what makes it crash when you touch the mouse……

*scratch head*.. well at least it’s progress..

Oh and we have new and very awesome epic in-game music now from www.indiegraphics.net

So it’s  been a good week overall.

[Edit::]  Found the Crash.  it was to do with the checks for various player positions on the tilemap for shooting.  Which is totally obsolete, due to the new tilemap, so it was crashing.

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