Posts Tagged ‘computer’

Talking a couple days away from the biggo painting..  Kinda mentally stuck on what to do with the blues..

So I’m diving head first into another side project.  Which I spent the all of yesterday working on and plan on spending the evening on (after working out) to hopefully have a workable single level.

It’s all so much fun, it’s hard to pick just one project to focus on… Which, I guess, is why nothing ever gets ‘done’.

Thought it was time for a little house cleaning here on the site, so some older posts got tags, pictures got cleaned up, and switched back to the comicpress theme. It’s such a nice simple theme and makes adding pictures easy.

I would like to customize the theme in the moderate future but since I haven’t touched a computer in my free time for the last couple weeks for anything other than a game or 2, it might be a while.

Been playing around learning some flash bits n pieces..and Holy moly!  it’s starting to make sense. Gradually…

But man.. is flash slow performance wise.  Anyway here’s today’s little excercise.  It’s not entirely properly OOP since I didn’t extend the base MovieClip class and just slapped the functions into the various instances.. But New classes are the next thing I’m tackling.. and then passing and fetching javascript data back and forth for flajaxy goodness.

tilebounce

Hmm so I’m grandually getting comfortable wiht the whole MCV arhictecture of dev elopment.  I’ve decided to more or less just give a pass to Ruby on Rails for now and see about getting cakephp up and implemented to my workflow. 

Having a hard time with the initial mental gymnastics to fully embrace it but it’s gradually starting to make sense.

For now, though, It may be time to just take a break and take a look at some bigger picture items and play around with my paints while things gel.

Spend some time doing more of the simple illustration type work that seems easy to do for me.  Decided to work it all the way out to the end and add a gaudy faux frame etc etc.. 

I reccommend looking at the full size version so you can see all the details.