Short post on progress things. Things have just been lots of grunt work and non pretty things. Will have things to show real soon. Honest. basic player object ..er.. exists and rotates properly.. mostly. need to knock out some better test sprites and stuff to be able to make things actually ‘work’ together, but the fundamental concept of 8 direction independently moving head, torso, arms, lowerbody seems to work and will look pretty cool. monster entities can be spawned and basically kept … MORE
So, basic progress is in swing. There’s a bunch of stuff I can port over from the GarageGames Torque Game Builder version that I was working on, however, there are a bunch of things that I didn’t need then or just do not have access to in Java or just don’t integrate with Slick very well. So with that in mind.. I’ve been digging into Pre-Pre-Production. To that end I’ve stated building a toolbox. Figuratively, of course. Here’s a few … MORE
The Must do’s got done. Several of the ‘Wants’ got done. However Mac support looks impossible. However, at this time I’m proud to announce It’s live!!! http://www.enchantingcadence.com 10 levels. Java applet w/ facebook integration. It’s been on helluva learning experience. Will digest a few things for a bit and have a postmortem up before too long. Will update with a link for voting once voting begins next week.
Three days. That’s not a whole lot of time left. The list of cut features is growing on a daily basis, and new incidental bonus things are beginning to crop up. New Stuff: Music! makes a world of difference New website area and working Facebook integration 4 final levels (6 more in development) new backend tools for tweaking text wrapping issues new bolt particles and images and tweaked effects improved dialog for failure 🙁 The Must Get Done List: more levels … MORE
Whoo.. what a week.. not very much dev time, unfortunately. I’m beat so I’m going to keep it to a short what got done list.. followed by a screenshot.. Bolt splitters are in and work.. (except for the rotation is a bit wonky) the Level editor and Level group editors are almost done The core applet is almost ready to parse all data from external sources. Tweaks to some particles. all the Elemental nodes now are renderable in-game and have … MORE
A couple of days late but much the wiser 🙂 Gameplay is now functional.. in that.. you can start a level and win it. Here’a quick rundown of some of the new features. The most important (that you cant see) is the new background simulation of the gameplay. This ensures that bolts and enchantments are registered properly.. even if the framerate goes to hell. Items are now fully enchantable. They have a start and end state with misc metadata for … MORE