Posts Tagged ‘programming’
Whew, so It’s been a while since I released alpha 2… Soo much has changed and been improved. Here’s a brief changelog of stuff I can remember off the top of my head.
- New main menu and faster startup times.
- Lots more assets to load at startup so it’s actually doing stuff while you have to look at the pictures.
- New map. A huge dungeon assembled off arenas from the web map generator.
- Rooms seal upon entry and then depending on how deep you are get harder and harder.
- Sounds! ok just some basic sounds but man does it make a difference.
- New look for gameplay areas and tiles.

Lots of hooks are ready for easy insertion of new enemies, powerups, and the special items that will be included in the store you can visit between levels (soon).
Overall I’m incredibly pleased with the amount of progress. I’m mostly excited about having reached a point where I can do so many thing (new graphics, monsters, quests… the mind boggles!!!)
For now, I’m just gonna play a bit.
As always you can download it here(~12mb), and as always use it at your own risk, I make no claims that it won’t terrorize your cat, melt your eyeballs, or do any other unpredictable things.. But it seems to be working just fine for me.
[edit] changed out some sounds for better samples of what I intend for the end product. [/edit]
Made a pretty hefty chunk of progress over the weekend and last two nights.
Some behind the scenes work with putting everything in the level controlled by a manager object that keeps track of what’s going on and what to spawn next.

Off the top of my head:
- WSAD controls work.
- Money powerup (yellow dots)
- Magic powerup (blue Sigils)
- monsters drop money and score interfaces.
- New guis
- Basic fundamentals of waves are in place.
- Object thresholds are in place so (in theory) it shouldnt crash due to too many simultanious spawns.
As always this is an alpha build, play with it at yer own risk.
Graphics are primarily placeholders.. No there isn’t any sound yet.
You can download it here www.swiftthought.com/BSDDoD/BSDD0D-alpha002.zip (3.94mb)
Feedback always appreciated.
Been playing around learning some flash bits n pieces..and Holy moly! it’s starting to make sense. Gradually…
But man.. is flash slow performance wise. Anyway here’s today’s little excercise. It’s not entirely properly OOP since I didn’t extend the base MovieClip class and just slapped the functions into the various instances.. But New classes are the next thing I’m tackling.. and then passing and fetching javascript data back and forth for flajaxy goodness.
tilebounce
Hmm so I’m grandually getting comfortable wiht the whole MCV arhictecture of dev elopment. I’ve decided to more or less just give a pass to Ruby on Rails for now and see about getting cakephp up and implemented to my workflow.
Having a hard time with the initial mental gymnastics to fully embrace it but it’s gradually starting to make sense.
For now, though, It may be time to just take a break and take a look at some bigger picture items and play around with my paints while things gel.
So, It’s been a good year. Overall… Though I’d say the first 7 months or so really…er.. sucked.. The last 5 have been absolutely spectacular.
The holiday’s are just about gone. My christmas tree is still up and glorious and the presents are scattered around the house. The remnants of nerf battles past lie scattered around in the corners.
The amazon wish list was a success Including an awesome score of a copy of Descent: journeys into the dark, Feersum Endjinn, a nice iPod alarm clock and other goodies!
But, it’s about time to start a pet project… and no time like the beginning of a fresh year to do so. Soo… I’ve cracked open some Ruby on Rails tutorials and am gearing up for the start of an actual development. I need to crank out some milestones and a basic design guideline and then go from there.
But on the other hand… I did get some cool canvas boards that are just itching to get slathered with paint, not to mention my copy of painter has been doing good things.. so maybe that will distract me..
Boy, life is hard with too many hobbies…
