Posts Tagged ‘programming’
Short post on progress things. Things have just been lots of grunt work and non pretty things.
Will have things to show real soon.
Honest.
- basic player object ..er.. exists and rotates properly.. mostly. need to knock out some better test sprites and stuff to be able to make things actually ‘work’ together, but the fundamental concept of 8 direction independently moving head, torso, arms, lowerbody seems to work and will look pretty cool.
- monster entities can be spawned and basically kept track of.. no AI or whatnot but still it’s a start.
- Implemented basic box2d physics for player and monsters. this will have all sorts of fun payoff later I hope. Force waves, shapnel etc
- Got the macro tiles wired for a* pathfinding.
- Got the World generating a Maze and then replacing it with matching macrotiles that randomly match the exits of the cell.
- started on map rendering
- camera instance screen objects so I can have a smooth moving controllable camera that chases the player.
Managed to get the web editor exporting tileframe data nicely, and with a few modifications was able to get TGB to import the new map data and render the maps in the existing tilemaps. :-) yaay.
Now if I can only find out what makes it crash when you touch the mouse……
*scratch head*.. well at least it’s progress..
Oh and we have new and very awesome epic in-game music now from www.indiegraphics.net
So it’s been a good week overall.
[Edit::] Found the Crash. it was to do with the checks for various player positions on the tilemap for shooting. Which is totally obsolete, due to the new tilemap, so it was crashing.
Whew, so It’s been a while since I released alpha 2… Soo much has changed and been improved. Here’s a brief changelog of stuff I can remember off the top of my head.
- New main menu and faster startup times.
- Lots more assets to load at startup so it’s actually doing stuff while you have to look at the pictures.
- New map. A huge dungeon assembled off arenas from the web map generator.
- Rooms seal upon entry and then depending on how deep you are get harder and harder.
- Sounds! ok just some basic sounds but man does it make a difference.
- New look for gameplay areas and tiles.

Lots of hooks are ready for easy insertion of new enemies, powerups, and the special items that will be included in the store you can visit between levels (soon).
Overall I’m incredibly pleased with the amount of progress. I’m mostly excited about having reached a point where I can do so many thing (new graphics, monsters, quests… the mind boggles!!!)
For now, I’m just gonna play a bit.
As always you can download it here(~12mb), and as always use it at your own risk, I make no claims that it won’t terrorize your cat, melt your eyeballs, or do any other unpredictable things.. But it seems to be working just fine for me.
[edit] changed out some sounds for better samples of what I intend for the end product. [/edit]

