Ok so we’re going to go on pretending February didn’t exist at all and here we are at the beginning of milestone 2.
Good progress this week (ok it’s been 2 days, short week)
No new playable build for a bit, there’s just a lot of groundwork to do before any of this stuff pays off.
“Just what is the big push for Milestone 2” I hear you ask?
Full game map generation and room editor.
This week I think I’ve got the maze generator 90% of the way there, it’s now generating a maze and throwing in some internal extra branches because the basic depth first algorithm doesn’t have a lot of internal branches for smaller mazes like BSDDoD will be using.
And secondly
I’ve got a level editor 75% functional, still needs to write the output files and have some sort of load capability. But it draws the level and lets you select and fill tiles.