Categories
Code design Development Games OneGameaMonth SwiftThought.com news

Day 24 – Mid Week update

Today is officially the 7 day mark.

Holy hell, that’s not a lot of time to get the last stuff done.

BUT, the last few days have been pretty productive, I must say.

  • Music is in, particularly proud of the main level background music manager that has a pool of music tracks and randomly assembles them together on the fly.
  • Removed a bunch of the debugging information and such making things run a bit smoother
  • The final (for jan) menus are in,  Figures that I finally grasp how Scene2d.ui and its components work..just as I get to the point where I don’t have time to do anything with it.
  • I got it so you can now enter your own Code to play your own custom levels.
  • Rounds of enemies are now defined by the editor and passed to the game.  This means that playtesting a level is as simple as hitting save in the editor and then hop over to the window with the game in it and playing it in the game…
  • And the BIG HUGE brand new website look for the main http://www.drakkheim.com/  site that will hold this and future releases. WITH video! 🙂

And here’s the remaining to-do list:

  • Final Levels
  • Sound Effect – Combat
  • Sound Effect – UI
  • Main Game – escape = pause and show back to menu button and quit to desktop button.
  • Gameplay – Balance
  • Optional Goals
    • Title Screen Image
    • Revise in game UI Look and feel
    • Make Android Playable

So that’s not so bad.

3 of 5 levels are pretty much ready. And with the ease of starting and stopping rounds now, balancing is easier.