<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>SwiftThought.com &#187; Torque Game Builder</title>
	<atom:link href="http://www.swiftthought.com/tag/torque-game-builder/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.swiftthought.com</link>
	<description>programming, games, design &#38; general geekiness on demand</description>
	<lastBuildDate>Wed, 25 Aug 2010 13:53:43 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>Short update</title>
		<link>http://www.swiftthought.com/2009/03/short-update/</link>
		<comments>http://www.swiftthought.com/2009/03/short-update/#comments</comments>
		<pubDate>Fri, 06 Mar 2009 04:51:19 +0000</pubDate>
		<dc:creator>simon</dc:creator>
				<category><![CDATA[Code]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Blood Soaked Deadly Dungeons of Doom!]]></category>
		<category><![CDATA[Doors!]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[Torque Game Builder]]></category>

		<guid isPermaLink="false">http://www.swiftthought.com/?p=277</guid>
		<description><![CDATA[Its been a bit of a slog to make much progress.  Tons of little &#8216;try this.. er.. hmm well how about that.. ooh that broke it&#8230; humm well then how about &#8230;.&#8217;
BUT the upside. 
The player now triggers doors when he/she walks across em. (yes the collision polygons need some tweaking but basically it works). This [...]]]></description>
		<wfw:commentRss>http://www.swiftthought.com/2009/03/short-update/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>03/03/2009</title>
		<link>http://www.swiftthought.com/2009/03/03032009/</link>
		<comments>http://www.swiftthought.com/2009/03/03032009/#comments</comments>
		<pubDate>Tue, 03 Mar 2009 06:00:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Post]]></category>
		<category><![CDATA[Blood Soaked Deadly Dungeons of Doom!]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[photoshop]]></category>
		<category><![CDATA[TGB]]></category>
		<category><![CDATA[Torque Game Builder]]></category>
		<category><![CDATA[wordpress]]></category>

		<guid isPermaLink="false">http://www.swiftthought.com/2009/03/03032009/</guid>
		<description><![CDATA[<p><a href="http://www.swiftthought.com/2009/03/03032009/"><img src="http://www.swiftthought.com/comics/2009-03-03.jpg" border="0" alt="Comic" /></a></p>Well, some development progress.
The in-game map now reflects a proper mow branching randomly generated maze based on Prim&#8217;s Algorithm, the trickiest bit was adapting it to do without proper arrays Toquescript is a bit funny about that.  After that, I created a basic start for a tileset etc etc and got it rendering properly [...]]]></description>
		<wfw:commentRss>http://www.swiftthought.com/2009/03/03032009/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Further Mapmaking Tools and Integration</title>
		<link>http://www.swiftthought.com/2009/02/further-mapmaking-tools-and-integration/</link>
		<comments>http://www.swiftthought.com/2009/02/further-mapmaking-tools-and-integration/#comments</comments>
		<pubDate>Thu, 26 Feb 2009 18:33:44 +0000</pubDate>
		<dc:creator>simon</dc:creator>
				<category><![CDATA[Code]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Blood Soaked Deadly Dungeons of Doom!]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[Mazes]]></category>
		<category><![CDATA[php]]></category>
		<category><![CDATA[Torque Game Builder]]></category>

		<guid isPermaLink="false">http://www.swiftthought.com/?p=265</guid>
		<description><![CDATA[Got some good progress done.  The online Map editor is coming along nicely with some new additions such as, saving to a database, generating exportable content files for integration into Torque.  Still I need to do a couple things to it, mainly bulletproofing the submitted maps to make sure I don&#8217;t forget to add doors, [...]]]></description>
		<wfw:commentRss>http://www.swiftthought.com/2009/02/further-mapmaking-tools-and-integration/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>A good weekend&#8217;s worth of progress.</title>
		<link>http://www.swiftthought.com/2009/02/a-good-weekends-worth-of-progress/</link>
		<comments>http://www.swiftthought.com/2009/02/a-good-weekends-worth-of-progress/#comments</comments>
		<pubDate>Tue, 10 Feb 2009 06:33:27 +0000</pubDate>
		<dc:creator>simon</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Blood Soaked Deadly Dungeons of Doom!]]></category>
		<category><![CDATA[game development books]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[Torque Game Builder]]></category>

		<guid isPermaLink="false">http://www.swiftthought.com/?p=229</guid>
		<description><![CDATA[Made a pretty hefty chunk of progress over the weekend and last two nights.
Some behind the scenes work with putting everything in the level controlled by a manager object that keeps track of what&#8217;s going on and what to spawn next.
 
 
 
 
 

Off the top of my head:

WSAD controls work.
Money powerup (yellow dots)
Magic powerup (blue Sigils)
monsters drop [...]]]></description>
		<wfw:commentRss>http://www.swiftthought.com/2009/02/a-good-weekends-worth-of-progress/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
	</channel>
</rss>
