Posts Tagged ‘painting’
Slow progress, but good things none the less
Wow time sure does fly, and whoa am I so totally not going to make the Oct 31 deadline! Which more or less means that November and December are going to be choked with Holidays and Family.
And it turns out there’s a little baby boy inbound, eta Feb 25(ish) (holy crap!)
So that has got to be more or less the last deadline, beacause somehow I don’t think there’s gonna be much free time after that for a while.
So, you might ask, what the hell have you been doing for the last 18 days. Well, Mutant Sheep progress has been slow… much slower than I wanted but I seriously needed a break. More After the Break, Pictures too! Read the rest of this entry »
Clockworld, It’s Done!
So it only took a little under 7 months, this weekend I finally wrapped up the behemoth that’s been hanging in the kitchen since January. The biggest change was wiping out the sun, which I spent so much time into getting perfect the first time around. However it just wasn’t working. Once the sun got off the canvas the remainder just fell into place.
While it was fun for the most part, I’m seriously gonna think twice before starting another canvas of that size. It just takes so long and so much effort you wind up just tired of it before you’re halfway, and then once part comes out brilliant, just as imagined, everything else seems sub-par. Thank god it wasn’t in oils though, or I’d just be starting the glazes.
Next up, a commissioned (I barter for exotic liquor) series of cute jungle animals for a cute little niece. Lions, gazelles, giraffes and a penguin(?) oh My!
Painting update – day 8ish
So after a nice little hiatus with the game programmy project its back to work on the behemoth that’s been hogging up the kirchen for going on a month now.
I really didn’t want to do this, which is why it probably took so long. You see, I didn’t finish the background first… and you always start in the background and make your way closer to the viewer. That way.. you don’t wind up having to paint over large swatches of the stuff you’ve already painted.
Which I did. Which sucks and isn’t a lot of fun knowing you’ve got to do something you were happy with all over again.
I actually fudged over the planet area fairly well so there’s just a couple small things that are going to need reworking.. so in all reality it could have been much worse.
So After that I started re-refining all the shade transitions on the gearwork and after I slopped a little shading on the planet guide beam thing I made up my mind to actually render out the gear works instead of the flat blue shapes.
The base color for 2 of them done and some simple shading on the smaller one and a little detail and it’s a good stopping point.
