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	<title>SwiftThought.com &#187; fun</title>
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	<link>http://www.swiftthought.com</link>
	<description>programming, games, design &#38; general geekiness on demand</description>
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		<title>Enchanting Cadence launched for Slick contest!</title>
		<link>http://www.swiftthought.com/2011/05/contest-entry-go/</link>
		<comments>http://www.swiftthought.com/2011/05/contest-entry-go/#comments</comments>
		<pubDate>Sat, 14 May 2011 06:00:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Post]]></category>
		<category><![CDATA[SwiftThought.com news]]></category>
		<category><![CDATA[Enchanting Cadence]]></category>
		<category><![CDATA[fun]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[java]]></category>
		<category><![CDATA[slick]]></category>

		<guid isPermaLink="false">http://www.swiftthought.com/2011/05/contest-entry-go/</guid>
		<description><![CDATA[<p><a href="http://www.swiftthought.com/2011/05/contest-entry-go/"><img src="http://www.swiftthought.com/comics/rss/2011-05-14-Contest-Entry-Go.jpg" border="0" alt="Comic" /></a></p>The Must do&#8217;s got done. Several of the &#8216;Wants&#8217; got done. However Mac support looks impossible. However, at this time I&#8217;m proud to announce It&#8217;s live!!! http://www.enchantingcadence.com 10 levels. Java applet w/ facebook integration. It&#8217;s been on helluva learning experience.  Will digest a few things for a bit and have a postmortem up before too [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.swiftthought.com/2011/05/contest-entry-go/"><img src="http://www.swiftthought.com/comics/rss/2011-05-14-Contest-Entry-Go.jpg" border="0" alt="Comic" /></a></p><p><img class="alignleft size-full wp-image-711" style="border: none;" title="fire" src="http://www.swiftthought.com/wp-content/uploads/2011/05/fire.png" alt="" width="48" height="64" />The Must do&#8217;s got done.</p>
<p>Several of the &#8216;Wants&#8217; got done.</p>
<p>However Mac support looks impossible.</p>
<p><img class="alignright size-full wp-image-710" style="border: none;" title="earth" src="http://www.swiftthought.com/wp-content/uploads/2011/05/earth.png" alt="" width="48" height="64" /><strong>However, at this time I&#8217;m proud to announce It&#8217;s live!!!</strong></p>
<p><strong><a href="http://www.enchantingcadence.com"><img class="aligncenter size-full wp-image-718" style="border: none;" title="Play Enchanted Cadence!" src="http://www.swiftthought.com/wp-content/uploads/2011/05/playButton.jpg" alt="" width="264" height="95" /></a><br />
</strong></p>
<p><a href="http://www.enchantingcadence.com">http://www.enchantingcadence.com</a></p>
<p>10 levels. Java applet w/ facebook integration.</p>
<p>It&#8217;s been on helluva learning experience.  Will digest a few things for a bit and have a postmortem up before too long.</p>
<p>Will update with a link for voting once voting begins next week.</p>
<p>&nbsp;</p>
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		<title>IrisEdit Screenshot Saturday</title>
		<link>http://www.swiftthought.com/2011/02/irisedit-screenshot-saturday/</link>
		<comments>http://www.swiftthought.com/2011/02/irisedit-screenshot-saturday/#comments</comments>
		<pubDate>Fri, 18 Feb 2011 06:00:00 +0000</pubDate>
		<dc:creator>simon</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Post]]></category>
		<category><![CDATA[Blood Soaked Deadly Dungeons of Doom!]]></category>
		<category><![CDATA[computer]]></category>
		<category><![CDATA[freelance]]></category>
		<category><![CDATA[fun]]></category>
		<category><![CDATA[game development]]></category>

		<guid isPermaLink="false">http://www.swiftthought.com/?p=607</guid>
		<description><![CDATA[<p><a href="http://www.swiftthought.com/2011/02/irisedit-screenshot-saturday/"><img src="http://www.swiftthought.com/comics/rss/2011-02-18-irisedit-screenshot.jpg" border="0" alt="Comic" /></a></p>In an attempt to keep updating this on a more regular basis here&#8217;s the first of (hopefully) many Screenshot Saturday. This is a screenshot of the irisEdit map editor on my dev box.  At this point it&#8217;s 90% complete.  There&#8217;s a glitch in the saving/reloading that needs tweaking but other than that it&#8217;s ready to [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.swiftthought.com/2011/02/irisedit-screenshot-saturday/"><img src="http://www.swiftthought.com/comics/rss/2011-02-18-irisedit-screenshot.jpg" border="0" alt="Comic" /></a></p><p>In an attempt to keep updating this on a more regular basis here&#8217;s the first of (hopefully) many Screenshot Saturday.</p>
<p><a href="http://www.swiftthought.com/wp-content/uploads/2011/02/irisEdit2-ss1.jpg" rel="lightbox[607]"><img class="aligncenter size-medium wp-image-608" title="IrisEdit 2 screenshot" src="http://www.swiftthought.com/wp-content/uploads/2011/02/irisEdit2-ss1-300x222.jpg" alt="a screenshot of the almost complete level editor" width="300" height="222" /></a>This is a screenshot of the irisEdit map editor on my dev box.  At this point it&#8217;s 90% complete.  There&#8217;s a glitch in the saving/reloading that needs tweaking but other than that it&#8217;s ready to start building levels in.   At which point I&#8217;ll move to the live databse over at <a href="http://editor.irismel.com">editor.irismel.com</a></p>
<p>Unfortunately this week was full of all sorts of fun freelance stuff and prep for the baby&#8217;s 1st birthday party (in roughly 11 hrs from now)  so I didn&#8217;t get the editor wrapped up.. but hopefully I can get it knocked out Sunday if I&#8217;m lucky.  Next week promises to be full of more and maybe even some new paying client work, which of course takes precedence over BSDDoD! progress.</p>
<h2>What I&#8217;m Playing:</h2>
<ul>
<li><a href="http://insideastarfilledsky.net/">http://insideastarfilledsky.net/</a> A recursive, larger than the Galaxy  shooter.  From the guy who made Sleep is Death (more coverage of that over on <a href="http://www.rockpapershotgun.com/tag/sleep-is-death/">RPS</a>) which was a lot of fun to play with P.</li>
<li><a href="http://www.popcap.com/games/bejeweled3/?icid=bejeweled3_HP_DL_1_8_19_08_en">Bejeweled 3.</a>.. because it&#8217;s like sparkly snappy happy crack&#8230;. especially some of the new gamemodes.</li>
<li><a href="http://www.egosoft.com/games/x3tc/info_en.php">X3 Terran Conflict</a> &#8211; the last, best, biggest, entry in the X series of intergalactic space trader conquer the galaxy games (available on steam)</li>
<li>But with a new Minecraft patch hitting tuesday&#8230; all bets are off for the next week.</li>
</ul>
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		<title>Editor Work</title>
		<link>http://www.swiftthought.com/2011/02/editor-work/</link>
		<comments>http://www.swiftthought.com/2011/02/editor-work/#comments</comments>
		<pubDate>Sun, 06 Feb 2011 06:00:00 +0000</pubDate>
		<dc:creator>simon</dc:creator>
				<category><![CDATA[Post]]></category>
		<category><![CDATA[Blood Soaked Deadly Dungeons of Doom!]]></category>
		<category><![CDATA[cake PHP]]></category>
		<category><![CDATA[crazy pet projects]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[fun]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[RotT]]></category>
		<category><![CDATA[Space Chem]]></category>
		<category><![CDATA[X3]]></category>

		<guid isPermaLink="false">http://www.swiftthought.com/?p=598</guid>
		<description><![CDATA[<p><a href="http://www.swiftthought.com/2011/02/editor-work/"><img src="http://www.swiftthought.com/comics/rss/2011-02-06-editor-work.jpg" border="0" alt="Comic" /></a></p>So what do you do if you have an unexpected 3 days of vacation.  Well if you&#8217;re like me you get a chance to dig into some new fun tech and wind up making a new version of the tile editor to support your game.   As I mentioned in the last post, I&#8217;m in [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.swiftthought.com/2011/02/editor-work/"><img src="http://www.swiftthought.com/comics/rss/2011-02-06-editor-work.jpg" border="0" alt="Comic" /></a></p><p>So what do you do if you have an unexpected 3 days of vacation.  Well if you&#8217;re like me you get a chance to dig into some new fun tech and wind up making a new version of the tile editor to support your game.   As I mentioned in the last post, I&#8217;m in the process of moving to a front face Isometic camera for BSDDoD! (like the original zelda).   Which is going to necessitate a new tile editor to do all the hard work.</p>
<p>The old editor is still online at <a href="http://irismel.com/tileEditor/">http://irismel.com/tileEditor/</a> and functioning in it&#8217;s primitive state.  However the new editor, is slowly coming online at <a href="http://editor.irismel.com">http://editor.irismel.com</a> with the real magic happening on the editor pages ( <a href="http://editor.irismel.com/maps/editMapTiles/12">http://editor.irismel.com/maps/editMapTiles/12</a> )  There&#8217;s still a bunch of fun stuff to do, like detecting and placing the  front facing tiles and being able to place and edit objects, not to mention being able to export this and get it into the primary game engine files.    But, overall, this has been an excellent week&#8217;s worth of progress.  Cake PHP is proving to be a fast and flexible framwork to be able to create complex data driven applications.  I really hope to get many more chances to dig into it and do fun web-app stuff..</p>
<p>The new editor does everything that BSDDoD! needs and then some, in fact it&#8217;s pretty close to being a whole generic level editor for all sorts of tile based games&#8230; but one step at a time eh?    I have a short list of to-do items left for the editor and then I can pop back into the main TGB code and start to implement the new map style (should be simple since the editor will generate complete maps) and start updating the player, adding new creatures, and adding the equipment shop&#8230;</p>
<h2>What I&#8217;m Playing:</h2>
<p><a href="http://www.puppygames.net/revenge-of-the-titans/">Revenge of the Titans</a>: This is an addictive, just incredible take on the tower defense genre, and the latest version just simply does so many things right.</p>
<p><a href="http://www.spacechemthegame.com/">Space Chem</a>: This is probably the puzzle game of the decade.  Build chemical compounds with an assortment of commands given to waldos&#8230; oh hell I can&#8217;t describe it.. just go get the damn thing or read <a href="http://www.rockpapershotgun.com/2011/01/10/wot-i-think-spacechem/">Rock Paper Shotgun&#8217;s coverage.</a>..</p>
<p><a href="http://www.egosoft.com/games/x3tc/info_en.php">X3: Terran Conflic</a>t :  the last entry into the X3 universe by EgoSoft.  It&#8217;s got a steep learning curve but leads right into the heart of one of the best space trading/combat/strategy games of the last 15 years.</p>
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		<title>On the road to nowhere</title>
		<link>http://www.swiftthought.com/2010/05/on-the-road-to-nowhere/</link>
		<comments>http://www.swiftthought.com/2010/05/on-the-road-to-nowhere/#comments</comments>
		<pubDate>Sun, 02 May 2010 06:00:00 +0000</pubDate>
		<dc:creator>simon</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Post]]></category>
		<category><![CDATA[SwiftThought.com news]]></category>
		<category><![CDATA[crazy pet projects]]></category>
		<category><![CDATA[fun]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[Marketing]]></category>
		<category><![CDATA[mutant sheep eat the earth!]]></category>
		<category><![CDATA[php]]></category>
		<category><![CDATA[Website Development]]></category>

		<guid isPermaLink="false">http://www.swiftthought.com/2010/05/on-the-road-to-nowhere/</guid>
		<description><![CDATA[<p><a href="http://www.swiftthought.com/2010/05/on-the-road-to-nowhere/"><img src="http://www.swiftthought.com/" border="0" alt="Comic" /></a></p>Well.  So according to &#8220;the plan&#8221; By now I should have had 28 sheep wrapped and packed. Turns out it&#8217;s more like 4, well.. not like&#8230; it&#8217;s exactly 4. On the other hand, though, I do have 20 sheep drawn, inked and scanned ready to paint, and that&#8217;s good.  That was all last week but [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.swiftthought.com/2010/05/on-the-road-to-nowhere/"><img src="http://www.swiftthought.com/" border="0" alt="Comic" /></a></p><p>Well.  So according to <em>&#8220;the plan&#8221;</em> By now I should have had 28 sheep wrapped and packed.</p>
<p>Turns out it&#8217;s more like 4, well.. not like&#8230; it&#8217;s exactly 4.</p>
<p>On the other hand, though, I do have 20 sheep drawn, inked and scanned ready to paint, and that&#8217;s good.  That was all last week but I&#8217;d qualify that as keeping up on the schedule.</p>
<p>So this week just didn&#8217;t lead to any real work getting done.  Worked on some <a href="http://www.kellnonprofit.com">freelance </a><a href="http://1107shadyoak.com">stuff</a> and started messing about with what will be <a href="http://www.eattheearth.com">the marketing site for Mutant Sheep Eat the Earth!</a> Which I&#8217;ve the photoshop files all ready to go on. And ninjababy has been taking up all the time that&#8217;s more or less left over at the end of a work day.</p>
<div id="attachment_482" class="wp-caption aligncenter" style="width: 514px"><a href="http://www.swiftthought.com/wp-content/uploads/2010/05/ninjaBaby.jpg" rel="lightbox[481]"><img class="size-full wp-image-482" title="Ninja Baby" src="http://www.swiftthought.com/wp-content/uploads/2010/05/ninjaBaby.jpg" alt="" width="504" height="504" /></a><p class="wp-caption-text">Baby Jude earns his Ninja Legs at 8 weeks.</p></div>
<p style="text-align: center;">
<p>So, I&#8217;m not gonna fret.  Just buckle down and give it another go.  And I&#8217;m gonna be a better blogger and actually post on a semi-regular basis, there&#8217;s actually a series of game related things I&#8217;ve been meaning to get put down.</p>
<p>For now.. It&#8217;s time to crawl into bed and plan to assault next week with renewed vigor.</p>
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		<title>Mutant Sheep Balanced on a Razor&#8217;s Edge</title>
		<link>http://www.swiftthought.com/2009/09/mutant-sheep-balanced-on-a-razors-edge/</link>
		<comments>http://www.swiftthought.com/2009/09/mutant-sheep-balanced-on-a-razors-edge/#comments</comments>
		<pubDate>Tue, 01 Sep 2009 06:00:00 +0000</pubDate>
		<dc:creator>simon</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Post]]></category>
		<category><![CDATA[fun]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Game Balance]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[invigorating the creative]]></category>
		<category><![CDATA[mutant sheep eat the earth!]]></category>
		<category><![CDATA[Testing]]></category>

		<guid isPermaLink="false">http://www.swiftthought.com/2009/09/mutant-sheep-balanced-on-a-razors-edge/</guid>
		<description><![CDATA[<p><a href="http://www.swiftthought.com/2009/09/mutant-sheep-balanced-on-a-razors-edge/"><img src="http://www.swiftthought.com/" border="0" alt="Comic" /></a></p>Well as promised, here&#8217;s a recap of the weekend&#8217;s playtesting. It&#8217;s gona be a long one. The good: It was amazingly fun.  A bit unlike other games, the going strategy seems to be hording your cards in your hand until you can twist the game in your favor, which seems a bit of a hard [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.swiftthought.com/2009/09/mutant-sheep-balanced-on-a-razors-edge/"><img src="http://www.swiftthought.com/" border="0" alt="Comic" /></a></p><p>Well as promised, here&#8217;s a recap of the weekend&#8217;s playtesting. It&#8217;s gona be a long one.</p>
<h2>The good:</h2>
<p>It was amazingly fun.  A bit unlike other games, the going strategy seems to be hording your cards in your hand until you can twist the game in your favor, which seems a bit of a hard concept for Parker to grasp.   Really, even the two player game was a lot of fun and not totally skewed which was one of my big concerns.  It was fun for all of us and the base mechanics and strategy work exactly as I imagined they would.</p>
<p>There was a slight issue with the print of my cards, but the super responsive guys (JT) at <a href="http://www.thegamecrafter.com" target="_blank">TheGameCrafter.com</a> explained the issue and how they were going to have the issue rectified well before I finish up for launch.   So no worries on that front.</p>
<p>The colors looked great and the quality of the cardstock is very nice and they shuffle well.</p>
<h2><a rel="lightbox" href="http://www.swiftthought.com/wp-content/uploads/2009/09/beta1-gameplay.jpg"><img class="alignright size-medium wp-image-327" title="beta1-gameplay" src="http://www.swiftthought.com/wp-content/uploads/2009/09/beta1-gameplay-300x225.jpg" alt="beta1-gameplay" width="300" height="225" /></a></h2>
<h2>The ok:</h2>
<p>Lots of typos and little phrases that need to be tweaked and made into english.  I got some great feedback on the rules on the little bits and pieces that I assumed the player would know.  During the games we played over the weekend I got a dozen or so cards whos&#8217; verbiage either needs to change or simply be clarified as the ability didn&#8217;t make as much sense as I hoped.</p>
<p>The instructions need to mention a couple things about adding Event location points to the size of the current area, but that&#8217;s minor.</p>
<h2>The eh:</h2>
<p>This is probably the biggest list of issues that came up, and the good thing is that they are all fairly easily correctible.</p>
<p>The timing of when you can use side effects and sheep special abilities is not clear and some cards contradict each other.  The usage of Blue (sheep is stunned/busy/incapacitated) tokens was not consistent.  These are essentially just going through and making all the cards agree and putting it in the rules.</p>
<p>Keeping track of mutation abilites  and side effects can become a bit of a slog.  Cleaning up the timing and usage of abilites will make it easier.  Additionally I&#8217;ve decided to add a card case which will leave me with a board with some spare space where I can print out some tokens for things like keeping track of the Hairless sheep (yes, its a serious issue when the blizzard shows up)</p>
<p>The massive number of tokens for large events (we easily had some places in the mid forties ) makes it hard to see exactly how much landmass is remaining in the location to be eaten (which is how you get victory points).  This makes planning things 2 or 3 turns ahead extremely difficult.   This will be remedied by cardboard tokens with numbers on em.</p>
<p>There need to be more side effects with a variable range so you can tweak the total amount eaten by your (and other player&#8217;s) sheep a bit more easily.</p>
<h2>The Uggh:</h2>
<p>Late game balance is a bit out of whack.  Not in the sense that it&#8217;s once sided or anything, just that once each player gets 5 or 6 sheep out and a couple mutations on them there&#8217;s not much you can do to stop them from devouring a whole location per turn.  So the amount of luck to winning goes up as the game goes up.   The good part is that this is easily fixable by a combination of minor tweaks to the game.  We&#8217;ve got three major tweaks that we&#8217;re going to be testing indiviually and in combination.  1. Make Side-Effects permanent.  This would let you permanently alter yours and other player&#8217;s sheeps appetites.  2. Increase the size of the smaller locations so they last longer.  This would potentially slow the point acquisition of the early game but make the endgame less luck driven.  3. Increase the bonus/penalty that Side effects give.</p>
<h2>The Yay!</h2>
<p>That&#8217;s it.  The game was fun, and with a bit more testing I&#8217;m sure we can get the balance of endgame to luck worked out and then it&#8217;ll be awesome!</p>
<p>Ok that&#8217;s it for now.  Further updates to follow but for now I&#8217;m just painting sheep like mad!</p>
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		<title>Flash Gem that I missed.</title>
		<link>http://www.swiftthought.com/2009/01/flash-gem-that-i-missed/</link>
		<comments>http://www.swiftthought.com/2009/01/flash-gem-that-i-missed/#comments</comments>
		<pubDate>Wed, 28 Jan 2009 15:45:11 +0000</pubDate>
		<dc:creator>simon</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[fun]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[indie]]></category>

		<guid isPermaLink="false">http://www.swiftthought.com/?p=207</guid>
		<description><![CDATA[Apperantly I totally missed this.  Its a very charming and extremely well done point and click flash game with hand drawn animaton on some gorgeous photos.  You can play the first half of the game for free.]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-medium wp-image-210" title="Samorost 2 screen shot" src="http://www.swiftthought.com/wp-content/uploads/2009/01/samorost-300x210.jpg" alt="Samorost 2 screen shot" width="300" height="210" /></p>
<p>Apperantly I totally missed <a href="http://amanita-design.net/samorost-2/" target="_blank">this</a>.  Its a very charming and extremely well done point and click flash game with hand drawn animaton on some gorgeous photos.  You can play the first half of the game for free.</p>
]]></content:encoded>
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		<item>
		<title>Slaughter Your World</title>
		<link>http://www.swiftthought.com/2008/12/slaughter-your-world/</link>
		<comments>http://www.swiftthought.com/2008/12/slaughter-your-world/#comments</comments>
		<pubDate>Tue, 09 Dec 2008 05:49:04 +0000</pubDate>
		<dc:creator>simon</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[distraction]]></category>
		<category><![CDATA[fun]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://swiftthought.com/?p=110</guid>
		<description><![CDATA[Just to put a smile on your face.]]></description>
			<content:encoded><![CDATA[<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/fcbazH6aE2g&amp;hl=en&amp;fs=1" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/fcbazH6aE2g&amp;hl=en&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Just to put a smile on your face.</p>
]]></content:encoded>
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		<title>The Witcher gets a head start.</title>
		<link>http://www.swiftthought.com/2008/09/the-witcher-gets-a-head-start/</link>
		<comments>http://www.swiftthought.com/2008/09/the-witcher-gets-a-head-start/#comments</comments>
		<pubDate>Fri, 12 Sep 2008 23:02:07 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[computer]]></category>
		<category><![CDATA[fun]]></category>
		<category><![CDATA[The Witcher]]></category>

		<guid isPermaLink="false">http://swiftthought.com/?p=31</guid>
		<description><![CDATA[Looks like the guys who make the Witcher couldnt contain themselves any longer. Sources report that &#8220;The Witcher: Enhanced edition&#8221; is popping out today.   The big decision is, buy it off stardock, steam or wait for the box to hit stores and get the extra goodies.  I&#8217;m partial to stardock, but steam&#8217;s platform is [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lightbox" href="http://swiftthought.com/wp-content/uploads/2008/09/witcher.jpg"><img class="alignright size-medium wp-image-35" title="the witcher screenshot" src="http://swiftthought.com/wp-content/uploads/2008/09/witcher-300x225.jpg" alt="" width="300" height="225" /></a>Looks like <a href="http://www.thewitcher.com/">the guys who make the Witcher </a>couldnt contain themselves any longer.</p>
<p><a href="http://news.filefront.com/cd-project-red-kicking-off-witcher-week-with-release-of-the-witcher-enhanced-edition/">Sources repor</a>t that &#8220;<a href="http://www.1up.com/do/gameOverview?cId=3166335">The Witcher: Enhanced edition</a>&#8221; is popping out today.   The big decision is, buy it off stardock, steam or wait for the box to hit stores and get the extra goodies.  I&#8217;m partial to stardock, but steam&#8217;s platform is better and I like goodies.</p>
<p>*sigh*</p>
<p>Well I guess there are worse problems to face.<br />
[edit: steam offers 10% off until the 16th]</p>
]]></content:encoded>
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	<enclosure url="http://www.swiftthought.com/wp-content/uploads/2008/09/witcher.jpg" length="113647" type="image/jpg" />	</item>
		<item>
		<title>Let the holiday rush begin.</title>
		<link>http://www.swiftthought.com/2008/09/let-the-holiday-rush-begin/</link>
		<comments>http://www.swiftthought.com/2008/09/let-the-holiday-rush-begin/#comments</comments>
		<pubDate>Thu, 11 Sep 2008 15:10:28 +0000</pubDate>
		<dc:creator>simon</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[computer]]></category>
		<category><![CDATA[fun]]></category>
		<category><![CDATA[unbridled commercialism FTW]]></category>
		<category><![CDATA[want want want]]></category>

		<guid isPermaLink="false">http://swiftthought.com/?p=21</guid>
		<description><![CDATA[Well the holiday gaming season looks to be kicking off a bit early this year. Here&#8217;s my shortlist: Rockband 2 Warhammer online The witcher enhanced edition X3:Terran Conflict Crysis: Warhead Brothers in Arms: Hells Highway Lost in Blue: shipwrecked Lego Batman Yeah.  That&#8217;s just september. Ie, 2 weeks.   Rockband, is a must before x-mas [...]]]></description>
			<content:encoded><![CDATA[<p>Well the holiday gaming season looks to be kicking off a bit early this year.</p>
<p>Here&#8217;s my shortlist:</p>
<ul>
<li>Rockband 2</li>
<li>Warhammer online</li>
<li>The witcher enhanced edition</li>
<li>X3:Terran Conflict</li>
<li>Crysis: Warhead</li>
<li>Brothers in Arms: Hells Highway</li>
<li>Lost in Blue: shipwrecked</li>
<li>Lego Batman</li>
</ul>
<div>Yeah.  That&#8217;s just september. Ie, 2 weeks.   Rockband, is a must before x-mas but since its a party game it&#8217;s not that important.  I&#8217;d say witcher and x3 are the 2 biggies.. granted I pre-ordered Brothers in Arms a long time ago (steam had a bundle deal).  Might give WAR a month after launch or two before sinking into another mmo.  Yeah, and october looks to be just as full of noteworthy releases.</div>
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