Enchanting Cadence launched for Slick contest!

The Must do’s got done. Several of the ‘Wants’ got done. However Mac support looks impossible. However, at this time I’m proud to announce It’s live!!! http://www.enchantingcadence.com 10 levels. Java applet w/ facebook integration. It’s been on helluva learning experience.  Will digest a few things for a bit and have a postmortem up before too long. Will update with a link for voting once voting begins next week.  

Three Days

Three days.  That’s not a whole lot of time left. The list of cut features is growing on a daily basis, and new incidental bonus things are beginning to crop up. New Stuff: Music!  makes a world of difference New website area and working Facebook integration 4 final levels (6 more in development) new backend tools for tweaking text wrapping issues new bolt particles and images and tweaked effects improved dialog for failure 🙁 The Must Get Done List: more levels … MORE

Elements

Whoo.. what a week.. not very much dev time, unfortunately. I’m beat so I’m going to keep it to a short what got done list.. followed by a screenshot.. Bolt splitters are in and work.. (except for the rotation is a bit wonky) the Level editor and Level group editors are almost done The core applet is almost ready to parse all data from external sources. Tweaks to some particles. all the  Elemental nodes now are renderable in-game and have … MORE

We Have Gameplay

A couple of days late but much the wiser 🙂 Gameplay is now functional.. in that.. you can start a level and win it. Here’a quick rundown of some of the new features. The most important (that you cant see) is the new background simulation of the gameplay.  This ensures that bolts and enchantments are registered properly.. even if the framerate goes to hell. Items are now fully enchantable.  They have a start and end state with misc metadata for … MORE