Posts Tagged ‘Art’

Painting update – day 8ish

So after a nice little hiatus with the game programmy project its back to work on the behemoth that’s been hogging up the kirchen for going on a month now. 

painting-day-8-002I really didn’t want to do this, which is why it probably took so long.  You see, I didn’t finish the background first… and you always start in the background and make your way closer to the viewer.   That way.. you don’t wind up having to paint over large swatches of the stuff you’ve already painted.  

Which I did.  Which sucks and isn’t a lot of fun knowing you’ve got to do something you were happy with all over again. 

I actually fudged over the planet area fairly well so there’s just a couple small things that are going to need reworking.. so in all reality it could have been much worse. 

So After that I started re-refining all the shade transitions on the gearwork and after I slopped a little shading on the planet guide beam thing I made up my mind to actually render out the gear works instead of the flat blue shapes.  

The base color for 2 of them done and some simple shading on the smaller one and a little detail and it’s a good stopping point.

A good weekend’s worth of progress.

ss0Made a pretty hefty chunk of progress over the weekend and last two nights.

Some behind the scenes work with putting everything in the level controlled by a manager object that keeps track of what’s going on and what to spawn next.

 

 

 

 

 

ss1

Off the top of my head:

  • WSAD controls work.
  • Money powerup (yellow dots)
  • Magic powerup (blue Sigils)
  • monsters drop money and score interfaces.
  • New guis
  • Basic fundamentals of waves are in place. 
  • Object thresholds are in place so (in theory) it shouldnt crash due to too many simultanious spawns.

 

As always this is an alpha build, play with it at yer own risk.

 Graphics are primarily placeholders.. No there isn’t any sound yet. 

You can download it here www.swiftthought.com/BSDDoD/BSDD0D-alpha002.zip (3.94mb)

Feedback always appreciated.

Short sharp turn in freetime utilization

Talking a couple days away from the biggo painting..  Kinda mentally stuck on what to do with the blues..

So I’m diving head first into another side project.  Which I spent the all of yesterday working on and plan on spending the evening on (after working out) to hopefully have a workable single level.

It’s all so much fun, it’s hard to pick just one project to focus on… Which, I guess, is why nothing ever gets ‘done’.

Painting day 7 – Castle on the bottom

Well technically its day 8 but we’re not talking about the first attempt to paint the castle.   Next picture I do.. definatly no weird lighting.. standard 3 light..   Not 100% happy with it but Technically the blends on the castle are as good as they’re going to get until I get a bunch more practice.   I did a lot of blending and its still mostly luck wether I get the effect I want when I make a stroke..  sometimes the paint on the brush stays on the brush.. some times it decides to make a thick sharp stroke and sometimes it come out with this beautiful soft edged blend between what was already on the canvas and what’s on the brush..  

I guess that’s the whole ‘practice’ thing… 

Oh well here’s where things stand. 

painting day-7 castle-take-2

 

So Next up is the big blends on the sky.. that promises to be exciting.. but I need to buy some more pthalo blue and another tube of white and a thing of blending medium before I can tackle that.. 

So that means its Sunday at the earliest.. more likely i’m done til next week.

 

[Edit: almost forgot] 

Oh and here’s a picture of the palette at the end .. its actually kind of a fun texture and visual

painting-day-7-castle-take-2-plaette

Day N+1 – Sunshine

Only had an hour to work on it before company came over. So I just got the sun painted and the hedge under the lighthouse and the hill for the castle.

 

Sunball texture you want to touch!

Sunball texture you want to touch!

But the sun texture is very cool!

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