So while it’s only 2 new tasks complete, there’s 2 more that are 80% there and others are planned out.
Here’s a recap of new stuff:
- PCs and monsters now shoot and damage each other with functioning ranged combat!
- PCs can die!
- Monsters can die!
- Monster spawner behavior is 90% there
- PC equip-able items / attacks are close to being there.
- New portraits are almost done.. then we’ll have 3 different PCs
- Project title finally announced:
- Project has it’s own Website http://www.irismel.com (granted for now it’s just an import of this swiftthought.com RSS feed.
- Irismel is listed over at http://www.indiedb.com/games/irismel-the-silverlake-chronicle
- Swiftthought etc has proper Desura / indieDb accounts made for eventual alpha release.
And Here’s a new Screenshot showing some of the things that you can see:
Minor but important progress. Holidays (and Skyrim) were not as conductive as hoped to progress.
Map entities (monsters and PCs) now scan for the nearest visible targets within their field of view and as within LOS on the level map.
Monsters now have a new behavior available on spawn which is to start stalking a Random PC.
The goal is to have several behaviors available for monsters to utilize what cna be mix and matched during levels.. (patrolling.. random walking, waiting,) and then have events and triggers switch them out asin-game events etc..
Next up.. either monster spawners or starting the prep work for combat mechanisms.
Good progress.. A little slow.. but progress nonetheless.
PC icons (as seen below as the Tokens with Wizard faces on them) can now be selected, and told to move to proper spots on the map and assigned a facing location.
Also good progress on the whole monster spawner Behavior. Still some thinking to be done on how to do some of the details but I must say it’s really nice to be making tangible progress again.


