January Postmortem

Going to keep this short and sweet, can’t stop and reflect too much. What went right: Web editor –  having a web editor where I can make changes and just re-launch a level for testing was incredibly useful Music – the non repeating drumtrack for in game music works really well wit the musical queues Title screen fire – Damnit particles just make me happy. Pathfinding and combat –  while it’s not the most dynamic combat (see what went wrong) … MORE