And away we go. Looks like 2,600 devs have signed up on www.onegameamonth.com now. Which is pretty cool.
So I got the basic website up and running over at Drakkheim.com and a rudimentary level editor is up and running and saving and loading from the database. http://drakkheim.com/jan/ Here’s a screenshot.
Yeah.. ok so not real exciting.
Ok I was working ahead over the holidays 🙂
Made some progress on the basic tileset, however I’m keeping January’s game very simple and more of a focus on getting the basic framework set up.
On the graphics front, it looks like a couple guys are developing an animation tool called Spine.
It’s very cool. And it will support LibGDX right out of the box. Which is perfect since that’s what I’m using. I backed Brashmonkey’s Spriter spriter animation tool and hoped to use it.. however they’re running behind schedule and there’s no real progress on a java implementation and frankly I don’t want to write one.
So Spine.. as soon as they launch their kickstarter and whatnot I intend to start using that for the character graphics. In fact here’s a screenshot of a simple goblin figure I’m working with.
So hopefully that’ll be the big update in march 🙂
Other than that I’ve got the basic Game app working, a good start on getting an asset loader implemented and a loading screen that caches the assets and handles the scene transition. And last but not least, I’ve got it pulling in a level by shortcode in as a JSON object.
Ok now I’ve earned an hour of FarCry3..