Archive for March, 2009
So Progress on the main project has been really slow this week. That’s not to say a bunch of stuff didn’t get done.. It’s just not tangible stuff. I got the high scores put in and it seems to be working fine, and then I just ran into a mental brick wall of ‘now what?’. So I just let things stew in the noggin while I did other things.
So what other things did I keep myself occupied with one might ask?
Well, such things as going ocd in trying to lean guitar.. step 1. hurt fingers daily until you can press a string for more than 10 seconds without pain. well.. im still working on that one.
More interestingly I dusted off my lightwave 9.6 and started digging in to finally trying to learn the damn thing. Sloooowly making progress. I have managed to make a cube and some ovals and give them a texture. The whole layout side of things is making a bit more sense as well with the lights and timeline etc etc. Anyway the results of this is:
And in the meanwhile, I’ve been jotting down whatever ideas that have popped into my head as things to add to the game and I’ve now got a pretty handy idea of what i need to do next.
Well ok so I’ve got a valid excuse for not getting a whole lot done over the last week.
However, I did manage to get the whole loading, saving, entry and displaying of high scores implemented.
So.. that’s a plus. Still a couple bugs to work out but 90% there. Next up … hmm.. not exactly sure.. maybe I should iron out some details so I can see what I need to do before calling it Finished.
Whew, so It’s been a while since I released alpha 2… Soo much has changed and been improved. Here’s a brief changelog of stuff I can remember off the top of my head.
- New main menu and faster startup times.
- Lots more assets to load at startup so it’s actually doing stuff while you have to look at the pictures.
- New map. A huge dungeon assembled off arenas from the web map generator.
- Rooms seal upon entry and then depending on how deep you are get harder and harder.
- Sounds! ok just some basic sounds but man does it make a difference.
- New look for gameplay areas and tiles.

Lots of hooks are ready for easy insertion of new enemies, powerups, and the special items that will be included in the store you can visit between levels (soon).
Overall I’m incredibly pleased with the amount of progress. I’m mostly excited about having reached a point where I can do so many thing (new graphics, monsters, quests… the mind boggles!!!)
For now, I’m just gonna play a bit.
As always you can download it here(~12mb), and as always use it at your own risk, I make no claims that it won’t terrorize your cat, melt your eyeballs, or do any other unpredictable things.. But it seems to be working just fine for me.
[edit] changed out some sounds for better samples of what I intend for the end product. [/edit]

